Thomas Leslie Technological Sublime , 1945 to 1975 Just
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An investigation of the digital sublime in video game production
This research project examines how video games can be programmed to generate the sense of the digital sublime. The digital sublime is a term proposed by this research to describe experiences where the combination of code and art produces games that appear boundless and autonomous. The definition of this term is arrived at by building on various texts and literature such as the work of Kant, Del...
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The present research addresses Mendelssohn’s theory of the sublime as one of the significant figures in German rationalist aesthetics. Our research obtains its significance primarily from the fact that there has been no research prior to this about Mendelssohn’s aesthetics in Persian; and secondly that even in the Continental philosophy researchers have often focused on other areas of Mendelsso...
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This paper presents the theoretical background to a wider project that is attempting to increase our understanding of the impact and uses of large-scale digitization, being undertaken by the first author at University College London with the working title “What is the impact of large-scale digitization upon researchers and the information sector?” It discusses the controversy surrounding the em...
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